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This all contend is from original post by Andy (StrumSlinger)

as we saw earlier in the Our Post about the new lockbox.
follows the official information.

content:



  • Legendary speed
  • Three Insignia slots, including two Universal slots
  • Three epic Insignias to go in those slots
  • A new Combat Power, Piercing Screech, that reduces the damage of nearby enemies
  • A new Equip Power, Opportunism, that makes your Artifact power reduce the cooldowns of your other powers

"In addition to the Armored Griffon, you can also improve your ability to travel in style with the new Insignia Packs. Each of these five different packs comes with 1 epic and 2 rare insignias to help you upgrade your existing mounts."
"There’s also a rare mount pack that gives you a Black Stallion, a Moonbear, or a Panther (along with a matching rare insignia)."



"In addition to a new version of the artifact pack and the enchantment pack from previous lockboxes, there’s also a new kind of pack: an artifact weapon pack. The Wanderer’s Artifact Weapon Pack has a chance of giving you your choice of a Burning, Drowned, Earthen, or Howling weapon set. Whether or not you’re lucky enough to get these epic weapons, though, you’ll get some Resonance Stones to help you refine your other artifact gear."

Take care Guys!
Hello everyone!

Our friends from Deity Guild and XII Legião Guild, made some videos from castle never at preview server.



they show up some different places and all new mechanic to defeat all enemies and bosses.
hope you all enjoy =)


XII Legião Guild as CW point of view:



Deity as DC point of view:



UPDATED:


Castle Never Preview | Duo Run OP + GWF







 Check out our last post about the New lockbox that is coming soon!
see ya around!









Our friends from neverwinter uncensored shared some information about new lockbox  , and it may come with a legendary version of the Trade Bar Griffon.
("particularly is a beautiful mount and the reduction of all cooldowns is something very significant depending on the situation")






Shaundakul Lockbox contents
Lockbox_Shaundakul_Armored_Griffon_Mount_Pack_Legendary Lockbox_Shaundakul_Insignia_Pack_Epic_Crescent Lockbox_Shaundakul_Insignia_Pack_Epic_Regal Lockbox_Shaundakul_Insignia_Pack_Epic_Barbed Lockbox_Shaundakul_Insignia_Pack_Epic_Illuminated Lockbox_Shaundakul_Insignia_Pack_Epic_Enlightened Lockbox_Shaundakul_Insignia_Pack_Rare_Mount_Pack Lockbox_Shaundakul_Artifact_Weapon_Pack Lockbox_Shaundakul_Artifact_Pack Lockbox_Shaundakul_Enchant_Pack Lockbox_Shaundakul_Companion_Augmentation_Pack Lockbox_Shaundakul_Professions_Pack Lockbox_Darkforest_Tradebar_Jackpot

Take Care!
Highlights

Revived Dungeons
Four dungeons from the past have been revived: Cloak Tower, Pirate King's Retreat (formerly Lair of the Pirate King), Frozen Heart, and Caverns of Karrundax! Like Cragmire Crypts, Gray Wolf Den, and Temple of the Spider, once players reach the minimum level for the dungeon, they'll be able to go back and play regardless of level. For more info, see the dev blog here!

The Cloak Tower is now on NeverwinterPreview! All the revived dungeons are now available, as are the intro quests leading the player to them.

Feedback threads:
Caverns of Karrundax link
Pirate king's Retreat link
The Frozen Heart link
Cloak Tower linkNow on Preview!


Release Notes

Content and Environment
General

  • Various issues with terrain and environment objects have been addressed. Terrain lighting is improved as a result, and objects on the southern side of the Stronghold map once again properly show up.
Castle Never
  • Cutscenes and audio in this dungeon now sync up more accurately.
  • Enemies no longer teleport through the wall in the final state room.
  • Legendary Dragon Keys can now properly be used to open the end chest.
  • Tal'gath the Watcher's character art has been updated.
  • Tal'gath the Watcher no longer spawns underground
  • The guard on the bridge no longer dies before the relevant cutscene plays.
  • When defeating Cthylar the Illithilich, the room now reverts to its normal state before loot is dropped.
  • When fighting Cthylar the Illithilich and the room flips, players are no longer incorrectly dropped onto spikes when they had been standing in a safe spot.
Cragmire Crypts
  • The 3-player version of this dungeon now has a different Adventuring Party with rewards more in line with other 3-player miniboss encounters.
The Frozen Heart
  • Players may no longer interact with the Winterforged Golem room's entrance while in combat.
The Maze Engine Campaign
  • A major audio pass has been made across the campaign, improving ambience, music, and effects across the board.
  • Aiding Bruenor Battlehammer: Players may no longer incorrectly receive this quest from both Sergeant Knox and the Neverwinter Messenger at the same time.
  • Demonic Siege: Enemies in this quest no longer incorrectly drop Dragon Hoard Coffers.
  • In Nature's Defense: The number of waves in this quest is now 6, down from 9.
  • In Nature's Defense: The boss fight at the end of this quest is now a little more challenging.
  • Mantol-Derith Defense: Players may now properly leave this quest's instance.
  • Vizeran's character art has been updated.

Combat and Powers
Class Powers

  • Devoted Cleric: Flame Strike: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Devoted Cleric: Searing Light: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Control Wizard: Oppressive Force: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Hunter Ranger: Cordon of Arrows: The inverse Repel / Pull caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Scourge Warlock: Dreadtheft: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Companions
  • Iron Golem: Dazing Fist: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Item Powers
  • Ring of Cowardice: The Repel effect caused by this item's effect is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Mount Powers
  • Mount: Coastal Flail Snail: Flail Snail Charge: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
NPCs
  • Pirate King's Retreat: Redolent Surgeon: This miniboss' Stench of Death power now consistently shows its visual effects and "dangerous area" zone, regardless of whether there's a target within range.

Items and Economy
Mounts

  • Mounts purchased from the Zen Market can no longer be discarded.
General
  • Armor in the Dread Ring campaign store now properly binds to Account instead of Character.
  • Castle Never: Abyssal enemies in the Orcus encounter no longer incorrectly drop loot.
  • Masterwork Professions: All equipment produced by Masterwork Profession tasks are now Item Level 145, up from 140. This affects existing equipment as well, but does not affect Stronghold Artifact Weapons.
  • Seals of the Adventurer now properly have icons, and the Seal Vendor has been updated to use them.
  • Stronghold Icon: This item's stats at Legendary quality are now properly in line with other equivalent off-hand Artifact Equipment.
  • Strongholds: Master Artificers no longer contribute as much to the Labor coffer as Grandmasters of any other profession.
  • Strongholds: Shards of Dragonforged Steel can now be donated to the Treasures of Tyranny coffer for 1,000 points.
  • The unreleased Ring of Natural Order no longer appears on the Collections pages, as there are no longer plans to release the item in the near future.

User Interface
Campaigns

  • The Tyranny of Dragons campaign no longer shows a redundant "Speak to Elminster" unlock requirement.
Mounts
  • The "Open Another" button can no longer appear when binding a Mount.
  • Tooltips are no longer practically empty for mounts a player already owns.
Queues
  • The layout of the Queue UI has received a major update. Please tell us what you think!
  • The "Return to Instance" button has returned, allowing players to actually leave a queued instance for a short while.
Graphics, Effects, and Animation
  • NeverwinterPreview only: Castle Never: The visual effects in the Orcus encounter have been updated for improved readability and awesomeness.
  • NeverwinterPreview only: Pirate King's Retreat: Bartholomew Blackdagger's PBAoE warning circle no longer disappears mid-channel.

Stability and Performance

  • A couple more issues that could cause client crashes or server disconnects have been resolved.

Localization

  • The first major localization pass is complete! The supported languages for Neverwinter Module 9: The Maze Engine are English, French, German, Italian, and Russian.
Post edited by terramak at 
As we saw at preview server, they have truly plans to launch a Lagendary mount at zen market.

its on preview server atm.






Take care!