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Highlights
Guild Alliances
Guilds will now be able to band together into an alliance! 
This feature provides the opportunity for alliances of up to 13 guilds to contribute to each other's growth and band together for challenging tasks.
With this update, players will be able to visit allied guilds' Strongholds, take part in Alliance-wide chat, and gain benefits from their guild's spot in the alliance, based on the level of all guilds combined. 
Players may also shop at allied guilds' stores and contribute to allied guilds' coffers, if they so choose.
Read more on this feature here: Bringing Guilds Together

Sword Coast Chronicle and Campaigns Update
Two new campaigns are now available! 
The Sword Coast Chronicle campaign brings together all the other campaigns into a recommended order. 
This should make progression through post-70 content more guided, while leaving the option open to branch out for a more challenging experience.
The Benign Order of the Third Eye campaign provides a recommended flow through lower-level content, and gives the opportunity for new rewards. 
In addition, the Campaign UI has been updated to provide a recommended flow through all the available campaigns in the game.
Read more on this feature here: Sword Coast Chronicled

Known issues
Guilds who had a Gauntlgrym allegiance prior to Neverwinter: Elemental Evil, after leaving an Alliance, are currently unable to join another Alliance. 
This will be addressed in a future build.

Release Notes
Content and Environment
Campaigns
  • The Sharandar campaign and its related content now spans levels 64-68, reduced from 70.
  • Sharandar Campaign: The "Reinforce Protective Wards" task no longer awards Power Points. 
    They are instead given through the task, "Assist War Effort."
    • This task requires 10 of each area's currency, along with 150 Feywild Sparks, 15 Gold, and 15,000 Astral Diamonds.

Elemental Evil
  • Assaulting Blackdagger Keep: This quest no longer incorrectly claims it gives Elemental Water as a reward.
    • The same is true of the quests for Hag's Hold and Goldseeker's Folly.
  • Drowned Shore: Merchants in Distress: This Heroic Encounter now resets appropriately.
  • Feeding the Slaadi: Exiting this instance no longer sometimes causes players to become stuck.
  • Players are now properly able to acquire lore that was in the previous version of Elemental Evil.
    • Players who have already completed the new quests will retroactively receive the lore.

The Dwarven King
  • The Pwent: The second group of prospective sacrifices now properly flees when freed.

The Maze Engine
  • Lans Thuliaga's Fire Spin repel effect now properly respects control immunity on certain NPCs.

Events (Changes for future runs)
  • Call to Arms: Garrundar the Vile: The terrain in this skirmish has been smoothed out to better display danger zones (a.k.a. "splat attacks")!
  • Celebration of Lliira: Professional Fireworks no longer open the Professions UI when double-clicked.
  • Challenge of the Gods: Blessed Gift of the Gods: When the Eye of Lathander is gained from this pack, it is now given as Bound to Account instead of Bind on Pickup.
  • Summer Festival: The off-hand weapon of Sunite Dagger now properly shows up in the Petal Store and Collections.
  • Wonders of Gond: The Wondrous Blueprint is now consumed for 4,000 Refinement Points, increased from 1,800.

General
  • Captain Kayliss in Pirates' Skyhold is now properly immune to control effects.
  • Storm the Keep: The achievement for this skirmish no longer completes immediately upon leaving the skirmish, whether or not it's been completed.
  • The Professions vendor summoned via VIP rewards now appears in the contact dialog cutscene when speaking to her.
  • Various doors in Reclamation Rock and Upper Helm's Hold now properly have collision, preventing players from sneaking into buildings with one-way walls.

PvP
  • Certain Player versus Player queues will now allow players to enter even if fewer than the full number of players accept. 
    This is intended to increase the number of successful large-group PvP matches.
    • Gauntlgrym now allows entry at a minimum of 16 players, decreased from 20. 
      The maximum team size difference at the beginning is 1 (e.g. 8v9 or 9v10, but not 8v10).
    • Stronghold PvP now allows entry at a minimum of 30 players, decreased from 40. 
      The maximum team size difference at the beginning is 2 (e.g. 16v18, or 19v20, but not 15v18).
    • The game will continue to add players after the match begins until the maximum number of players is reached.


Combat and Powers
Classes and Balance
  • Oathbound Paladin: Oath of Protection no longer impacts server performance. 
    As a side effect of this change, it is now slightly easier to hit the cap from this passive power when receiving very small amounts of damage.
  • To bring certain movement-based powers in line with others of that type, the following powers are now disabled when the player is rooted.
    • Threatening Rush
    • Shadowy Disappearance
    • Fox Shift
    • Boar Charge
    • Bull Charge
    • Radiant Strike

Companions
  • Astral Deva: This companion's tooltip has been updated to clarify that its Active Companion Bonus triggers when the summoned companion deals damage, rather than when the player deals damage.
  • Companions can no longer enter combat while their player is on a mount.
  • Ghostly Theratra: This companion's attempts to possess friendly NPCs have now been thoroughly busted.
  • Lillend: This companion's Song of Life power can no longer be triggered while it is on cooldown. 
    This also improves performance.
  • Repentant Dragon Cultist: Acidic Stab now properly works as described.
  • Repentant Dragon Cultist: Various text issues in this companion's powers have been cleaned up.
  • Bonding Runestones now grant their combined effect in a single stack.
    • For example, if a summoned companion has two Bonding Runestones (Rank 12, 95% each) equipped, the related buff now gives the player 190% of the summoned companion's current stats.
    • This effect no longer stacks.
       This gives the effect a maximum of 285% of the summoned companion's current stats (with three R12s equipped).
Mounts
  • Champion's Bulette: This mount's spawn-in effect has been reduced in size.
  • Neverwinter Champion's Charger: This mount now properly makes a sound when playing its standing jump animation.


Items and Economy
General
  • Demogorgon's Girdle of Might now shows the correct sigil in its Collection entry.
  • Dread Enchantment: Ranks higher than Lesser now properly refresh the entire debuff, instead of just the DoT portion.
  • Dread Enchantment: The additional damage debuff added by the Pure and Transcendent versions now properly trigger only on Critical Hits.
  • Dusk Boots packs now properly show up in the Equipment section of the Auction House, rather than the Enchantment section.
  • Mace of Elemental Fire no longer calls itself the Longsword of Elemental Fire in its flavor text.
  • Players may no longer obtain two High Forest Bears on the same character, which could result in an inventory slot being permanently held by the mount.
  • Quartermaster's Enchantment: Similar to the Dragon Hoard Enchantment, the bonus drops given by this item now reduce in frequency after a certain number of drops in a day.
  • Several minor typos have been addressed.
  • Several remaining cases of "Epic Demogorgon" have been updated to "Demogorgon (Master)" to reflect the queue's new name.
  • The buff gained by Squash Soup is no longer called Corn Chowder.
  • The Sword Coast Potion Pouch, from Sword Coast Adventures, now properly includes Superior Healing Potions.

Campaigns
  • Gear from the Sharandar campaign and zone is now equippable starting at level 64, and scales with the player's level.
  • Players may now purchase Gold Crescents directly from the Sharandar campaign vendor, rather than through campaign tasks.
  • The Sharandar repeatable campaign task, Assist War Effort, has been changed to award one Power Point per completion.
  • When opening the Gauntlgrym Bounty reward from the Maze Engine campaign, players may no longer choose a type of Seal if it would push them over the maximum number of that type.

Professions
  • Leadership: The "Kill Rogue Elemental" task now gives 2500 Experience, up from 500.
  • Masterwork Profession nodes (from Explorer's Charts) are no longer exploitable during the Double Profession Resources event.
  • Masterwork Profession tools may no longer be sold to vendors.
  • The "Worn Gauntlet" asset in Black Ice Shaping may no longer be sold or discarded.

Vendors
  • Dusk Gloves and Dusk Boots are now available for purchase in the Trade Bar Store for 65 Trade Bars each.

User Interface
Campaign
  • The Campaign window is now called Sword Coast Chronicle.

Character Sheet
  • History tab: A wave of a very specific form of magical amnesia has been dispelled, allowing all adventurers to remember their original homelands and backgrounds, rather than thinking they're from the Dalelands.
  • Stamina Regen rate now properly updates when the player gains the Underdark boon, Dwarven Stamina.

Invocation
  • When the player has 0 Celestial Coins, the maximum no longer incorrectly displays as 0.

Rewards
  • Strongboxes now have an appropriate background image.
  • The visual treatment has been improved for receiving a title as a campaign reward.

Social
  • Guild Level can now be seen in searches when viewing the "Find a Guild" tab.

Stores
  • The Wondrous Bazaar now remembers the tab the player was on when they last browsed it in the same play session.

Graphics, Effects, and Animation
General
  • Horses no longer pop slightly during their flourish animation.
  • Interaction sparkles now show up again for certain interactive objects, such as the crates at the beginning of the tutorial.
  • Support for Razer Chroma has been updated.
    • The list of supported features now includes temporary health and damage taken indicators, an action bar meter, lit keys for dailies and artifacts when usable, and a combat color shift.


Performance and Stability
General
  • Another case that could lead to interrupted Queue service has been addressed.
  • Minor optimizations have been made to tooltip generation.


Localization
General
  • The localization pass for the Guild Alliances update is now complete for French, German, Italian, and Russian languages.

Highlights
Events
The Siege of Neverwinter will return in just one week! 
Angered by the constant setbacks suffered at the hands of Neverwinter's adventurers, the Cult of the Dragon has coordinated another assault on the city. 
With this renewed siege comes a few updates.
  • A daily repeatable quest has been added for players with Strongholds.
  • A one-time quest has been added from the Stronghold to the Siege of Neverwinter event map. 
    Completing this quest allows Stronghold vouchers to drop in the Siege of Neverwinter.
  • A new mount has been added: Neverwinter Champion's Charger.
    • This mount is Rare quality, and has one Enlightened and two Illuminated Insignia slots.
  • A new pack, Battlefield Scavenger's Pack, is now offered by the Siege Defense Coordinator for four Medals of Heroism, and can include items like Insignias and Quartermaster's Enchantments.
  • Masterwork Crafting resources can now be used in a new task to create Defense Supplies.
  • Medals of Heroism can now be purchased from the Zen Market in packs of 10, increased from 7. 
    The price remains 350 Zen.
  • Salvager Enchantment has been changed to Quartermaster's Enchantment, and can now increase in rank up to 12.
    • The packs this enchantment drops can now be donated directly to your Stronghold coffer, typically for a greater value than its contents would.
    • The quality of loot given by this enchantment has improved, and having higher ranks of this enchantment also increases the chances for further improved loot, such as Refining Stones.
  • The bonus Hit Points restored by the Champion's Battle Horn have been increased.

Release Notes
Content and Environment
General
  • Hourly PvP bonus events are once again active.

Combat and Powers
Classes and Balance
  • Guardian Fighter: Crushing Surge can once again apply Weapon Enchantment effects.

Items and Economy
General
  • Overload Enchantments once again properly decay over time.
  • Players who managed to get an Astral Diamonds dungeon completion bonus in their inventory, then ended up with a blank slot in that spot, once again have that Astral Diamonds pack in the inventory.

User Interface
Inventory
  • Players can no longer open boxes or other reward packs if a currency inside would push them over the currency's cap.

Performance and Stability
General
  • Completing certain Elemental Evil quests no longer causes a map-wide disconnect.
  • More hitches in the Queue System have been smoothed out.

Localization
General
  • All: Artifact Power selection once again properly contains text.
  • German: Certain Enchantment text is now properly up-to-date.

Patch Notes: NW.60.20160410a.3
Highlights
Power Balance Changes: April 2016
We've made some balance changes for a few classes and items. The notes below describe only the changes, not the intents. If you'd like to read more about the design decisions and process behind these changes, this thread is your go-to places:
Informational Thread: Upcoming Powers/Balance Changes
If you had any of the Lostmauth's set items (Lostmauth's Horn of Blasting, Lostmauth's Hoard Necklace, or Golden Belt of Puissance), you may choose to turn them in to the Antiquities Scholar next to the Rewards Claim Agent for a pack of that quality. The pack includes a corresponding item in the following sets:
  • Shard of Valindra's Crown / Amulet of Valindra's Favor / Belt of Valindra's Guard
  • Tiamat's Orb of Majesty / Amulet of Tiamat's Demise / Tiamat Sash
  • Emblem of the Seldarine / Cloak of the Seldarine / Greater Belt of the Seldarine
  • Eye of Lathander / Lathander's Cloak / Greater Lathander's Belt
  • Rod of Imperial Restraint / Imperial Dragon Cloak / Greater Imperial Waistband of Honor
  • Black Ice Beholder / Cloak of Black Ice / Greater Belt of Black Ice
Note that the item chosen from the pack will be at the first rank of that quality. For instance, a Rare quality Artifact will be Rank 30, even if the player turned in Lostmauth's Horn of Blasting at Rank 35.
Known issue: Items with Armor Reinforcement Kits applied (e.g. Greater Action Point Jewel) cannot currently be traded in. We are working on a solution and will address the issue in a future update. The exchange store will not go away until this issue is fixed.

Elemental Evil Campaign Changes
We've made the Elemental Evil storyline more directed and removed the walls blocking players' progress. 
Now players can run straight through the Elemental Evil storyline without waiting for Vigilance Quests, and they can progress through an all-new campaign in the process! 
Players who already completed this content can still benefit by choosing from a new set of Boons.
If you'd like to read more about these changes, this thread is your go-to place:
Informational Thread: Improving the Level 60-70 Experience

Release Notes
Content and Environment
Elemental Evil
  • The Elemental Evil zones have been updated, providing for a much smoother Level 60-70 experience.
  • The experience gained by killing enemies level 60 and above has been significantly increased.

General
  • Demonic Heroic Encounters: Demonic Closure: Demons now properly leash when dragged too far from the encounter.
  • Dread Ring: Sergeant Knox now accurately states the rewards given by the player's choice of instance.
  • Dread Ring: The contests "The Mighty Fallen," "Sight Unseen," "Infernal Racket," "Unstoppable Force," and "Last March" have been removed. 
    These are meant to be replaced by the Demonic Heroic Encounters in the zone.
  • Portobello's Game: Artificer's Workshop: Players must now interact with the doors to get past them.
  • Portobello's Game: Target Dummies in the Burrow Dawn Inn no longer drop loot when using the Wanderer's Fortune insignia bonus or other "item finding" effects.
  • The Mantol-Derith overhead map has been updated.

Lostmauth's Hoard Exchange
  • Players may now visit the Antiquities Scholar, Sarrah Raqel, next to the Reward Claims Agent in Protector's Enclave.
  • Sarrah allows players to trade in Lostmauth's Horn of Blasting, Lostmauth's Hoard Necklace, or Golden Belt of Puissance, and receive a pack of the corresponding item slot and quality in return. A character can turn in one of each, separately.
  • This pack contains a choice of a corresponding item in the following sets:
    • Shard of Valindra's Crown / Amulet of Valindra's Favor / Belt of Valindra's Guard
    • Tiamat's Orb of Majesty / Amulet of Tiamat's Demise / Tiamat Sash
    • Emblem of the Seldarine / Cloak of the Seldarine / Greater Belt of the Seldarine
    • Eye of Lathander / Lathander's Cloak / Greater Lathander's Belt
    • Rod of Imperial Restraint / Imperial Dragon Cloak / Greater Imperial Waistband of Honor
    • Black Ice Beholder / Cloak of Black Ice / Greater Belt of Black Ice
  • Note that the item chosen from the pack will be at the first rank of that quality. For instance, a Rare quality Artifact will be Rank 30, even if the player turned in Lostmauth's Horn of Blasting at Rank 35.


Combat and Powers
Classes and Balance
  • Devoted Cleric
    • Devoted Clerics have been granted a Feat Respec.
    • Feats: Gift of Haste: Now grants AP over 5 seconds, instead of instantly. If you are already affected by Gift of Haste, having it applied to you again will refresh the duration.
    • Feats: Gift of Haste: Now places a buff icon on the recipient, instead of popping up combat floating text with every application.
    • Feats: Gift of Haste: When casting Healing Word, Gift of Haste no longers fail to apply to the caster in certain circumstances.
    • Hastening Light: All 4 ranks of this power now work once again.
    • Healing Word: The targeting of this power is now more reliable on angled terrain.
    • Healing Word: Buff tooltip now accurately reflects what the power does when applied in Divinity mode.
    • Healing Word: This power now consistently generates the same amount of AP, regardless of the number of targets hit.
      • Previously, it granted considerably more AP than intended when hitting multiple targets.
      • Base AP generated by this power has been increased by 20%.
    • Divine Glow: Modified tooltip wording slightly to be more succinct. Also added tooltip text to the buffs and debuffs.
    • Divine Glow: No longer incorrectly states that the effect stacks 3 times when cast in Divinity mode.
  • Guardian Fighter
    • Guardian Fighters will no longer receive a 20% damage buff for 1 second every 20 seconds.
    • Mark: No longer roots the user in place when activated. Can now be activated while blocking. Animation changed to work with this new functionality.
    • Aggravating Strike & Shield Slam: The scaling on these powers was not updated when we added the 4rd rank of powers. This has been updated, resulting in a slight damage increase for these 2 abilities.
    • Aggravating Strike: Activation time reduced from 1.2s to 1s. This has increased the DPS of this power by ~20%. Note that this also means each individual hit generates slightly less AP, but the average AP generated over time is still roughly the same.
    • Shield Slam: Activation time reduced from 1s to 0.9s. Damage increased ~14%. The combination of these 2 changes has increased the DPS of this power by ~27%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
    • Crushing Surge: Decreased the activation time of each of the 3 attacks in the combo. This has increased the DPS of the combo by ~16%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
    • Crushing Surge: Now heals on every swing of the attack. The first swing heals for 1/4 the amount of the final swing, and the second swing heals for 1/2 the amount of the final swing. Ranking this power up now also increases the healing value.
    • Cleave: Decreased overall activation time of the combo from 2.41s to 2.25s. Increased the damage of the third hit by ~33%. The combination of these 2 changes has increased the DPS of this combo by ~20%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
    • Cleave: This power now has a cone area of effect, instead of a short cylinder. In addition, it no longer forces you to face a valid target, allowing you greater control over what you can hit with the power.
    • Tide of Iron: Activation time reduced from 1.125s to 1s. This has increased the DPS of this power by ~12%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
    • Indomitable Strength: Now lowers the damage the target deals by 10% for 5s. Each rank increases this duration by 1s.
  • Hunter Ranger
    • Forest Meditation: The camera-affecting aspect of this power's visual effect now only affects the player using the power.
  • Oathbound Paladin
    • Oathbound Paladins have been granted a Full Respec.
    • Oathbound Paladins will no longer receive a 20% damage buff for 1 second every 20 seconds.
    • Divine Protector: Duration reduced to 3 seconds plus 1 second per additional rank (6 second max, down from 20 second max).
    • Divine Protector: Now reduces all damage you take while active by 50%, down from 80%.
    • Heroism: Duration reduced to 4 seconds plus 2 seconds per additional rank (10 second max, down from 20 second max).
    • Shield of Faith: Duration reduced to 6 seconds plus 2 seconds per additional rank (12 second max, down from 24 second max).
    • Shield of Faith: Now decreases incoming damage by 30% (down from 50%) and increases healing taken by 30% (up from 20%).
    • Aura of Vengeance: The damage proc from this Class Feature no longer counts as At-Will damage.
    • Binding Oath: Modified tooltip wording slightly to be more succinct and understandable.
    • Binding Oath: The damage dealt to other targets at the end of the duration can no longer exceed the Max HP of the Paladin.
    • Feats: Echoes of Light: This effect can now only occur once every 15 seconds. The proc chance no longer secretly increases if you are hitting multiple targets. The proc chance has been increased from 1/2/3/4/5% to 2/4/6/8/10%.
  • Scourge Warlock
    • Harrowstorm: This power is no longer capable of proccing Lostmauth's Vengeance on every tick. 
      It still can proc Lostmauth's Vengeance on the initial hit.
    • Harrowstorm: Now hits all targets on the first tick, instead of just the main target.
  • Trickster Rogue
    • Courage Breaker: The camera-affecting aspect of this power's visual effect now only affects the player using the power.

Companions
  • Shadow Demon: This companion's Active Companion Bonus no longer periodically causes its owner to enter combat.

Enemies
  • Castle Never: Orcus now waits a few seconds after the fight starts before being able to cast Finger of Death.

Item Powers
  • Lostmauth's Hoard: The damage dealt by the set bonus, Lostmauth's Vengeance, no longer scales with damage bonuses. It now properly deals Weapon Damage, as stated in the tooltip.
  • Control Wizard Templar set bonus: Changed the tooltip to read more clearly.

Items and Economy
General
  • Beacon of Simril: Building six stacks of the Lantern Catcher buff now properly grants the full amount of Power stated in the artifact's tooltip.
  • Black Ice Shaping: During Double Professions, there is now a half-price "Upgrade Black Ice Forge" task to increase from Rank 4 to Rank 5.
  • Blood Crystal Raven Skull: The tooltip of this item has been updated to reflect that it now creates a Shield instead of Temp HP.
  • Stronghold Siege: This PvP mode now properly awards a Seal of Triumph if it is your first PvP win of the day.
  • The Bounty Master in the Dread Ring now properly exchanges Vanguard Scrips for Onyx Fragments.
  • The Seal of Triumph tooltip now properly states that it can be gained from the first PvP win of the day.

Enchantments
  • Dread
    • Now properly reduces the damage resistance of critters as well. The debuff also uses the correct icon now.
    • The debuff and DoT applied by this power now both last 4 seconds as stated, instead of 3 seconds.
    • The DoT caused by this power no longer stacks. Instead, the damage per tick has been doubled. Reapplying this DoT will keep the same tick timer but extend the duration.
    • The additional 4% damage resistance reduction that is supposed to be applied by Ranks 11 and 12 now works.
    • Tooltip heavily reworked to better reflect how this Enchantment works.
  • Shadowclad
    • Now properly resets stacks when you successfully Deflect an attack.
    • Each time you gain a stack it now refreshes the duration of the entire stack.
    • The Stealth provided by rank 12 now properly respects its 30 second cooldown.

Mounts, Insignias, and Insignia Bonuses
  • Amphail Fancy Horse: This mount now properly remains named "Amphail Fancy Horse" when the player binds it to themselves.
  • Flail Snail: The active power of this mount now properly states how much damage it deals.
  • Protector's Camaraderie/Friendship: The tooltip now properly displays the amount of Power & Defense you gain when your companion attacks. In addition, additional stacks no longer provides bonus Power based on the bonus Power this ability has already granted.
  • Shepherd's Devotion: Now properly states "When you use a Daily Power" instead of "When you use an Artifact" in the shortened version of the tooltip in the Stable.

Professions                                           
  • Explorers' Nodes now give twice the Masterwork resources during Double Professions events.
  • Leadership: Astral Diamonds are no longer part of the rewards for the following rare profession tasks: Follow Map to an Unknown Location, Assault Enemy Stronghold, and Recover Large Mineral Claim.

User Interface
Contacts
  • Non-repeatable quests with campaign requirements, such as the fourth chapter of the Maze Engine campaign, now properly have gray titles rather than yellow.
  • Players over level 20 now see exclamation marks for quests that are up to 10 levels below them, increased from 5 levels.

Mounts
  • When clicking on the Insignia Slotting dropdown button with no valid insignias to slot, the text now accurately describes where Insignias may be found.

Queues
  • Queue Groups that have the "Keep queue group together" option selected can now properly join queued instances.
  • When a player is waiting in a queue that then becomes invalid before it pops (e.g. Demogorgon or Tiamat), the queue's checkbox now unchecks more quickly.
  • When the queue list is particularly long, the queue UI no longer shows double scroll bars.

Refinement
  • The Ward slot now shows how many of the slotted Ward a player has in their inventory.
  • When refining an item without a ward slotted, the prompt now includes red text to differentiate it from the "with ward slotted" upgrade prompt.

Check the full post by terramak

also Check: 

Take Care!
Highlights

Revived Dungeons
Four dungeons from the past have been revived: Cloak Tower, Pirate King's Retreat (formerly Lair of the Pirate King), Frozen Heart, and Caverns of Karrundax! Like Cragmire Crypts, Gray Wolf Den, and Temple of the Spider, once players reach the minimum level for the dungeon, they'll be able to go back and play regardless of level. For more info, see the dev blog here!

The Cloak Tower is now on NeverwinterPreview! All the revived dungeons are now available, as are the intro quests leading the player to them.

Feedback threads:
Caverns of Karrundax link
Pirate king's Retreat link
The Frozen Heart link
Cloak Tower linkNow on Preview!


Release Notes

Content and Environment
General

  • Various issues with terrain and environment objects have been addressed. Terrain lighting is improved as a result, and objects on the southern side of the Stronghold map once again properly show up.
Castle Never
  • Cutscenes and audio in this dungeon now sync up more accurately.
  • Enemies no longer teleport through the wall in the final state room.
  • Legendary Dragon Keys can now properly be used to open the end chest.
  • Tal'gath the Watcher's character art has been updated.
  • Tal'gath the Watcher no longer spawns underground
  • The guard on the bridge no longer dies before the relevant cutscene plays.
  • When defeating Cthylar the Illithilich, the room now reverts to its normal state before loot is dropped.
  • When fighting Cthylar the Illithilich and the room flips, players are no longer incorrectly dropped onto spikes when they had been standing in a safe spot.
Cragmire Crypts
  • The 3-player version of this dungeon now has a different Adventuring Party with rewards more in line with other 3-player miniboss encounters.
The Frozen Heart
  • Players may no longer interact with the Winterforged Golem room's entrance while in combat.
The Maze Engine Campaign
  • A major audio pass has been made across the campaign, improving ambience, music, and effects across the board.
  • Aiding Bruenor Battlehammer: Players may no longer incorrectly receive this quest from both Sergeant Knox and the Neverwinter Messenger at the same time.
  • Demonic Siege: Enemies in this quest no longer incorrectly drop Dragon Hoard Coffers.
  • In Nature's Defense: The number of waves in this quest is now 6, down from 9.
  • In Nature's Defense: The boss fight at the end of this quest is now a little more challenging.
  • Mantol-Derith Defense: Players may now properly leave this quest's instance.
  • Vizeran's character art has been updated.

Combat and Powers
Class Powers

  • Devoted Cleric: Flame Strike: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Devoted Cleric: Searing Light: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Control Wizard: Oppressive Force: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Hunter Ranger: Cordon of Arrows: The inverse Repel / Pull caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Scourge Warlock: Dreadtheft: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Companions
  • Iron Golem: Dazing Fist: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Item Powers
  • Ring of Cowardice: The Repel effect caused by this item's effect is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Mount Powers
  • Mount: Coastal Flail Snail: Flail Snail Charge: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
NPCs
  • Pirate King's Retreat: Redolent Surgeon: This miniboss' Stench of Death power now consistently shows its visual effects and "dangerous area" zone, regardless of whether there's a target within range.

Items and Economy
Mounts

  • Mounts purchased from the Zen Market can no longer be discarded.
General
  • Armor in the Dread Ring campaign store now properly binds to Account instead of Character.
  • Castle Never: Abyssal enemies in the Orcus encounter no longer incorrectly drop loot.
  • Masterwork Professions: All equipment produced by Masterwork Profession tasks are now Item Level 145, up from 140. This affects existing equipment as well, but does not affect Stronghold Artifact Weapons.
  • Seals of the Adventurer now properly have icons, and the Seal Vendor has been updated to use them.
  • Stronghold Icon: This item's stats at Legendary quality are now properly in line with other equivalent off-hand Artifact Equipment.
  • Strongholds: Master Artificers no longer contribute as much to the Labor coffer as Grandmasters of any other profession.
  • Strongholds: Shards of Dragonforged Steel can now be donated to the Treasures of Tyranny coffer for 1,000 points.
  • The unreleased Ring of Natural Order no longer appears on the Collections pages, as there are no longer plans to release the item in the near future.

User Interface
Campaigns

  • The Tyranny of Dragons campaign no longer shows a redundant "Speak to Elminster" unlock requirement.
Mounts
  • The "Open Another" button can no longer appear when binding a Mount.
  • Tooltips are no longer practically empty for mounts a player already owns.
Queues
  • The layout of the Queue UI has received a major update. Please tell us what you think!
  • The "Return to Instance" button has returned, allowing players to actually leave a queued instance for a short while.
Graphics, Effects, and Animation
  • NeverwinterPreview only: Castle Never: The visual effects in the Orcus encounter have been updated for improved readability and awesomeness.
  • NeverwinterPreview only: Pirate King's Retreat: Bartholomew Blackdagger's PBAoE warning circle no longer disappears mid-channel.

Stability and Performance

  • A couple more issues that could cause client crashes or server disconnects have been resolved.

Localization

  • The first major localization pass is complete! The supported languages for Neverwinter Module 9: The Maze Engine are English, French, German, Italian, and Russian.
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