MAZE ENGINE PREVIEW PATCH NOTES NW.60.20160224A.2

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Known Issues with this build:
  • There are some general usability issues in the Queue UI, though we've made some big strides. Feedback is still welcome!
Highlights

Epic Dungeon: Castle Never
Players can now return to Castle Never and combat a threat more menacing than ever before! Though players have driven Valindra's minions away, the reclamation process has been interrupted. The undead are back in full force, aided by hordes of demons, and adventurers will have the opportunity to drive them back once again. Read more in the Developer Blog: Return to Castle Never, get a sneak peek at the art with the Art Developer Blog: Castle Never Returns!, and prepare yourself for the trials within by reading the Developer Blog: Battle with Orcus!


Release Notes

Content and Environment
General

  • Demogorgon: Multiple players can now properly interact with the end chest simultaneously.
  • Drowned Shore: The Heroic Encounter, Merchants in Distress, now consistently gives rewards.
  • Hard to Reach Places: Minsc now respawns within 60 seconds if he ever despawns, e.g. due to a client disconnect.
Frozen Heart
  • Various improvements have been made to the environment, and a few stuck locations have been patched up.
Pirate King's Retreat
  • A few remaining occurrences of this dungeon's previous name have been updated.
  • Several death skips have been addressed - Players must complete certain objectives to unlock respawn locations.
  • The Redolent Surgeon can no longer be tempted into going for a very high dive into the ocean below.
  • Various improvements have been made to the environment, and a few stuck locations have been patched up.
The Maze Engine Campaign
  • Many audio updates and additions have been made to the Maze Engine content.
  • The final encounter's environment has been updated with improve lighting and colors.

Combat and Powers
Boons

  • The Maze Engine Campaign boons have had a significant review, including rebalancing and addressing any issues.
  • Players may no longer spend two Boon Points on the same tier.
Buffs, Debuffs, and Effects
  • The Temporary Hit Points provided by the Hunter Ranger power, Stag Heart, now properly fall off when combat ends.
  • The Temporary Hit Points provided by the following powers now properly respect the Temporary Hit Point rules - They no longer stack with other Temp. HP sources, and fade when combat ends.
    • Artifact: Wheel of Elements (Earth effect)
    • Companion: Barbarian Shaman: Nature's Wind
    • Great Weapon Fighter: Unstoppable
    • Hunter Ranger: Cruel Recovery
    • Item: Greater Purified Black Ice Enchantment
    • Item: Greater Purified Restoration Enchantment
    • Item: Greater Purified Tempered Enchantment
    • Item: Lesser Purified Black Ice Enchantment
    • Item: Lesser Purified Restoration Enchantment
    • Item: Lesser Purified Tempered Enchantment
  • The following powers now provide a Shield instead of Temporary Hit Points.
    • Artifact: Blood Crystal Raven Skull
    • Companion: Angel of Protection
    Companions
    • Pewter Golem: The Active Companion Bonus of this companion (still unavailable as of The Maze Engine release) now has Power and Defense stats that fall in line with other similar companions, rather than significantly higher values of both.

    Items and Economy
    Mounts
    • Demon Sled: This mount is now properly converted to the new system.
    • Frozen Demon Sled: This mount is now properly converted to the new system.
    • Tenser's Transformation: This power now properly has a recharge time.
    • Tenser's Transformation: This power now properly speeds the player up, as stated, rather than slowing them down.
    General
    • Adorable Pocket Pet: This item can now properly be sold for 8 copper.
    • Stronghold Economy: Crafted Stronghold supplies now bind to Account, rather than to Character.
    • Stronghold Economy: Jewelcrafting now has an additional Gems and Jewelry tasks for medium Profession ranks.
    • Stronghold Economy: The new crafting task for Gem supplies now gives 2 times the value of previous Preview builds.
    • Stronghold Economy: The new crafting task for Gold supplies now gives 5 times the value of previous Preview builds.
    • Tymora's Lucky Coin: This item can now properly be sold for 8 copper.

    Campaign Updates
    Sharandar
    • (Patch Note change only) Astral Diamond costs for the "Assist Ritual Magic" campaign task have been significantly reduced.
      • Changed from: Astral Diamond costs have been removed from the "Assist Ritual Magic" campaign task.
    Stronghold Siege
    • Strongboxes of Influence, Astral Diamonds, Surplus Equipment or Gems may now drop in place of standard vouchers.
      • Clarification from last week's notes: These Strongboxes can be donated directly to a guild coffer. When donated, they count as one Epic voucher of that type.
      • They can also be opened using a Strongbox Key for five Epic vouchers instead.

    User Interface
    Character Creation
    • When switching between characters, the newly-selected characters no longer incorrectly wield the equipment of a previously-selected character.
    Chat
    • Friend requests can now only be sent by accounts with at least one character level 15 or above, just like tells or zone chat. While this won't necessarily stop spam, it removes the incentive to send unsolicited friend requests to bypass the restriction on /tell.
    HUD
    • Enemies in 3-player dungeons now properly show their health bar borders again.
    Inventory
    • Tooltips on Salvageable gear no longer display the "Salvageable" keyword in two separate places.
    Leaderboards
    • The Maze Engine module's leaderboard has begun. (Leaderboard progress on NeverwinterPreview will not carry over to the live game.)
    Mounts
    • Mounts can now be previewed just like gear.
    Queues
    • Opening the Queue Group window no longer immediately sends invitations to all party members.
    • Private Mode no longer allows players to select multiple queues at a time.
    • Queue Group leaders can now properly promote other players to leader.
    • The first pass of the updated Queue System tutorial is now available for players to view.
    Rewards
    • When using Tomes of Experience, a white square no longer appears in the upper left of the reward window.
    Stores
    • Discount values now display in in-game stores, such as the Wondrous Bazaar for players at the proper VIP rank.

    Stability and Performance
    • Attempting to speak in a /match or /mrg channel while not in a queue group no longer crashes the client.
Post edited by terramak at 

Davinci Estevam

Collaborator of Neverwinter Index

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