Welcome to Neverwinter's new module: The Maze Engine! See the announcement post here!
Campaign: The Maze Engine - Feedback Thread
The Maze Engine campaign is now available! Start by talking to Sergeant Knox or the Neverwinter Guard messenger in Protector's Enclave, or Bruenor Battlehammer in Mantol-Derith. All level 60 characters now have access to Mantol-Derith.
Updated Queue System - Feedback Thread
Our queue system has been updated! We're still in the process of updating the UI and clearing up the flows to be more intuitive.
The update introduces the following features:
Revived Dungeons
Four dungeons from the past have been revived: Cloak Tower, Pirate King's Retreat (formerly Lair of the Pirate King), Frozen Heart, and Caverns of Karrundax! Like Cragmire Crypts, Gray Wolf Den, and Temple of the Spider, once players reach the minimum level for the dungeon, they'll be able to go back and play regardless of level. For more info, follow this link: Developer Blog: Dungeons to Delve
Note for NeverwinterPreview only: This week, Caverns of Karrundax is available. The others will be available in future Preview patches.
Feedback threads:
Caverns of Karrundax
New Mount System - Feedback Thread
Mounts no longer have to sit in your inventory when you don't have them selected. Now, your character will have a stable for all mounts they've bound to themselves - And not only that, but once that character has access to a movement speed, they'll be able to apply that movement speed to any mount they own!
In this update, players can now ride the mounts they want to ride without worrying that their favorite is too slow, or doesn't have a passive bonus they want. More details can be found here: Developer Blog: The New Mount System!
Stronghold Economy Changes - Feedback Thread
We've made some changes to Stronghold progression and economy. Details can be found in the feedback thread above, but in short, here are some of the main changes you'll see:
Release Notes: NW.60.20160201a.1
Note: Some features and updates may be omitted.
Content and Environment
Strongholds
Combat and Powers
General
Items and Economy
Artifacts
Campaign: The Maze Engine - Feedback Thread
The Maze Engine campaign is now available! Start by talking to Sergeant Knox or the Neverwinter Guard messenger in Protector's Enclave, or Bruenor Battlehammer in Mantol-Derith. All level 60 characters now have access to Mantol-Derith.
Updated Queue System - Feedback Thread
Our queue system has been updated! We're still in the process of updating the UI and clearing up the flows to be more intuitive.
The update introduces the following features:
- Allows players to set up premade groups for queues that require more than 5 players (e.g. Tiamat, Demogorgon, Stronghold Siege).
- Allows players to set up queue groups separately from the party they're in.
- Allows players to enter "Private mode," allowing them to bypass composition requirements and opt out of auto-refilling.
Revived Dungeons
Four dungeons from the past have been revived: Cloak Tower, Pirate King's Retreat (formerly Lair of the Pirate King), Frozen Heart, and Caverns of Karrundax! Like Cragmire Crypts, Gray Wolf Den, and Temple of the Spider, once players reach the minimum level for the dungeon, they'll be able to go back and play regardless of level. For more info, follow this link: Developer Blog: Dungeons to Delve
Note for NeverwinterPreview only: This week, Caverns of Karrundax is available. The others will be available in future Preview patches.
Feedback threads:
Caverns of Karrundax
New Mount System - Feedback Thread
Mounts no longer have to sit in your inventory when you don't have them selected. Now, your character will have a stable for all mounts they've bound to themselves - And not only that, but once that character has access to a movement speed, they'll be able to apply that movement speed to any mount they own!
In this update, players can now ride the mounts they want to ride without worrying that their favorite is too slow, or doesn't have a passive bonus they want. More details can be found here: Developer Blog: The New Mount System!
Stronghold Economy Changes - Feedback Thread
We've made some changes to Stronghold progression and economy. Details can be found in the feedback thread above, but in short, here are some of the main changes you'll see:
- Astral Diamond costs reduced substantially (~50-90% in many cases).
- Tyranny and Fey campaign currency costs reduced significantly (~20-40% in many cases).
- Guild Mark gain from AD and Glory contributions doubled.
- Profession tasks that allow players to make crates of certain supplies, to then contribute to the Stronghold.
Release Notes: NW.60.20160201a.1
Note: Some features and updates may be omitted.
Content and Environment
Strongholds
- Castle Never is now in the dungeon daily quest pool.
- Bandit Slayer achievements now explicitly include pirates as well.
- Fiery Pit: Players no longer occasionally spawn inside terrain when exiting the Cistern.
- Intro quests for Cloak Tower, Frozen Heart, Pirate King's Retreat, and Caverns of Karrundax have returned.
- NeverwinterPreview only: These won't show up until all four of those dungeons are available on NeverwinterPreview.
- Reclamation Rock: The quests "Holding the Line" and "Besieging the Rock" no longer give a player credit for tasks that party members have turned in.
- Skirmish and Call to Arms contacts no longer have a dialog option to join a queue.
- Temple of Tiamat is now joined via a queue, rather than having to go to the door.
- The Mount tutorial has been updated. The Mount Requisition Token associated with the new tutorial now gives a permanent mount instead of a temporary one.
Combat and Powers
General
- Life Steal Severity has been added to the game as a Rating stat. Currently, it can only be found in a handful of places.
- Life Steal now properly displays as "Life Steal" in the combat log, rather than "Health Steal."
- Powers that allow players to teleport to enemies now respect the size of the enemy. This reduces the likelihood that Trickster Rogues, for example, will teleport directly into a dragon.
- The following effects now cannot be dispelled:
- Certain reinforcement timers
- Empower (Greed of the Dragonflight)
- Madness (Demogorgon)
- Soul Sparks
- Thunder Spike (Greed of the Dragonflight)
- VIP Health Bonus
- Phase Spider: The version of this spider in the Trade Bar Store now properly shows an Active Companion bonus of a 5% reduction to Combat Advantage damage received.
- Enemies in 3-player dungeons now have slightly lower health.
- Enemies in 3-player dungeons now have longer cooldowns on their signature / charged powers.
Items and Economy
Artifacts
- Aurora's Whole Realms Catalogue: This power no longer requires the player to stop moving before activating, and is no longer interrupted on movement.
- Elemental Artifact weapons and their Collection pages are now more consistent.
- Golden Dragon Longsword (Oathbound Paladin): This weapon now requires level 60 to equip, down from 70.
- Sigil of the Hunter: The DoT component of this artifact's active power now properly applies at Mythic quality.
- The buff granted by the Stronghold Weapon set is now called Stronghold Unity, and its tooltip now properly states that it grants 2% per stack, rather than 1%.
- The Lostmauth Artifact Set name now properly displays as "Lostmauth's Hoard," rather than "Valindra's Set."
- Armored Axe Beak: The combat power, Spinning Axe Strike, is now properly identified as AoE damage.
- This allows it to be affected by AoE Resistance and various other AoE affecting abilities.
- This power now also has slight damage variance, and is properly affected by damage resistance.
- Armored Giant Strider: The combat power, Strider Fire, now has slight damage variance.
- Black Ice Warhorse: A typo has been addressed in this mount's description.
- Greater Rage Drake: Several typos have been addressed in this mount's description.
- Medium Waterdeep Horse: This mount is now Rare (Blue) quality.
- Medium Adventurer's Horse: This mount is now Epic (Purple) quality. The flavor text has been updated to state that it is heavily armored, rather than lightly armored.
- Reanimated Destrier: This mount is now Rare (Blue) quality.
- Shadow Wolf: The Epic (Purple) quality version, which was previously available for a limited time, has been renamed to Elite Shadow Wolf.
- Silverback Bear: The level required to use this mount is now 4, down from 60.
- Silverback Bear: This mount's description no longer claims it wears armor.
- The Bulette mount acquired from Dougan Hammerfist's NCL store has been renamed to Challenger's Bulette.
- Wolf of the Wild Hunt: This mount is now Rare (Blue) quality. Its speed bonus is now 80%, increased from 50%.
- Gilded Giant Spider now costs 750,000 Astral Diamonds, down from 1,000,000.
- Level 60 gear has been replaced with cheaper, transmute-only versions of these items.
- Medium Waterdeep Horse now costs 500,000 Astral Diamonds, down from 700,000.
- Turmian Merchant Garb has been moved to the Trade Bar Store.
- 3-player dungeons now grant Seals of the Adventurer, rather than various other types of Seals.
- Older Seals can no longer be purchased for Ardent Coins in the Invocation store.
- Seals of the Drake, Lion, Manticore, Pegasus, and Drake can now be traded for Seals of the Adventurer at the Adventurer Seal Trader.
- The trader dealing in these Seals can be found at the Seven Suns Coster Market in Protector's Enclave.
- These Seals can be used to purchase gear of a wide variety of levels. They can also be used to purchase bags of 500 Rough Astral Diamonds, as well as basic Rank 5 enchantments.
- 3-player dungeons now give a significant amount of experience when completed.
- Mount Training Manuals now grant the equivalent Mount Movement Power, rather than trying to upgrade a mount.
- Normal Skirmishes now give a significant amount of experience (roughly half that of 3-player dungeons) when completed.
- Salvageable / Transmutable versions of the gear from Castle Never's previous incarnation has returned in the newly-updated version.
Campaign Updates
More details coming in a future post or edit. For now, you can take a look at campaign task costs, item costs, and various vendors to see what's been updated.
User Interface
Bank
Gateway
Stability and Performance
More details coming in a future post or edit. For now, you can take a look at campaign task costs, item costs, and various vendors to see what's been updated.
User Interface
Bank
- If the Account Shared Bank cannot be accessed, Gold and Trade Bar labels are now properly hidden and no longer overlap the error message.
- In the Guild Bank, changing permissions no longer occasionally changes permissions for different ranks than the one selected.
- Enchantment / runestone context menus now show the name of the selected enchant / rune.
- When clicking Zone Rewards when talking to specific contacts, the Collections UI now shows up properly.
- Tooltips on Companion stats no longer occasionally take several seconds to update.
- A key can now be rebound to open the Companions UI ("=" by default).
- A key can now be bound to open the Mounts UI ("[" by default).
- When opening items that show a reward window, the quality presented by that window now more consistently reflects the best-quality item in the pack.
Gateway
- Trade Bars and Guild Marks now properly show in the Inventory.
Stability and Performance
- Several issues that could cause instability, stalls, or crashes have been resolved.
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