MAZE ENGINE PREVIEW PATCH NOTES NW.60.20160301D.2

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Highlights

Revived Dungeons
Four dungeons from the past have been revived: Cloak Tower, Pirate King's Retreat (formerly Lair of the Pirate King), Frozen Heart, and Caverns of Karrundax! Like Cragmire Crypts, Gray Wolf Den, and Temple of the Spider, once players reach the minimum level for the dungeon, they'll be able to go back and play regardless of level. For more info, see the dev blog here!

The Cloak Tower is now on NeverwinterPreview! All the revived dungeons are now available, as are the intro quests leading the player to them.

Feedback threads:
Caverns of Karrundax link
Pirate king's Retreat link
The Frozen Heart link
Cloak Tower linkNow on Preview!


Release Notes

Content and Environment
General

  • Various issues with terrain and environment objects have been addressed. Terrain lighting is improved as a result, and objects on the southern side of the Stronghold map once again properly show up.
Castle Never
  • Cutscenes and audio in this dungeon now sync up more accurately.
  • Enemies no longer teleport through the wall in the final state room.
  • Legendary Dragon Keys can now properly be used to open the end chest.
  • Tal'gath the Watcher's character art has been updated.
  • Tal'gath the Watcher no longer spawns underground
  • The guard on the bridge no longer dies before the relevant cutscene plays.
  • When defeating Cthylar the Illithilich, the room now reverts to its normal state before loot is dropped.
  • When fighting Cthylar the Illithilich and the room flips, players are no longer incorrectly dropped onto spikes when they had been standing in a safe spot.
Cragmire Crypts
  • The 3-player version of this dungeon now has a different Adventuring Party with rewards more in line with other 3-player miniboss encounters.
The Frozen Heart
  • Players may no longer interact with the Winterforged Golem room's entrance while in combat.
The Maze Engine Campaign
  • A major audio pass has been made across the campaign, improving ambience, music, and effects across the board.
  • Aiding Bruenor Battlehammer: Players may no longer incorrectly receive this quest from both Sergeant Knox and the Neverwinter Messenger at the same time.
  • Demonic Siege: Enemies in this quest no longer incorrectly drop Dragon Hoard Coffers.
  • In Nature's Defense: The number of waves in this quest is now 6, down from 9.
  • In Nature's Defense: The boss fight at the end of this quest is now a little more challenging.
  • Mantol-Derith Defense: Players may now properly leave this quest's instance.
  • Vizeran's character art has been updated.

Combat and Powers
Class Powers

  • Devoted Cleric: Flame Strike: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Devoted Cleric: Searing Light: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Control Wizard: Oppressive Force: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Hunter Ranger: Cordon of Arrows: The inverse Repel / Pull caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
  • Scourge Warlock: Dreadtheft: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Companions
  • Iron Golem: Dazing Fist: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Item Powers
  • Ring of Cowardice: The Repel effect caused by this item's effect is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
Mount Powers
  • Mount: Coastal Flail Snail: Flail Snail Charge: The Repel effect caused by this power is now properly affected by Control Bonus, Control Resistance, and Control Immunity.
NPCs
  • Pirate King's Retreat: Redolent Surgeon: This miniboss' Stench of Death power now consistently shows its visual effects and "dangerous area" zone, regardless of whether there's a target within range.

Items and Economy
Mounts

  • Mounts purchased from the Zen Market can no longer be discarded.
General
  • Armor in the Dread Ring campaign store now properly binds to Account instead of Character.
  • Castle Never: Abyssal enemies in the Orcus encounter no longer incorrectly drop loot.
  • Masterwork Professions: All equipment produced by Masterwork Profession tasks are now Item Level 145, up from 140. This affects existing equipment as well, but does not affect Stronghold Artifact Weapons.
  • Seals of the Adventurer now properly have icons, and the Seal Vendor has been updated to use them.
  • Stronghold Icon: This item's stats at Legendary quality are now properly in line with other equivalent off-hand Artifact Equipment.
  • Strongholds: Master Artificers no longer contribute as much to the Labor coffer as Grandmasters of any other profession.
  • Strongholds: Shards of Dragonforged Steel can now be donated to the Treasures of Tyranny coffer for 1,000 points.
  • The unreleased Ring of Natural Order no longer appears on the Collections pages, as there are no longer plans to release the item in the near future.

User Interface
Campaigns

  • The Tyranny of Dragons campaign no longer shows a redundant "Speak to Elminster" unlock requirement.
Mounts
  • The "Open Another" button can no longer appear when binding a Mount.
  • Tooltips are no longer practically empty for mounts a player already owns.
Queues
  • The layout of the Queue UI has received a major update. Please tell us what you think!
  • The "Return to Instance" button has returned, allowing players to actually leave a queued instance for a short while.
Graphics, Effects, and Animation
  • NeverwinterPreview only: Castle Never: The visual effects in the Orcus encounter have been updated for improved readability and awesomeness.
  • NeverwinterPreview only: Pirate King's Retreat: Bartholomew Blackdagger's PBAoE warning circle no longer disappears mid-channel.

Stability and Performance

  • A couple more issues that could cause client crashes or server disconnects have been resolved.

Localization

  • The first major localization pass is complete! The supported languages for Neverwinter Module 9: The Maze Engine are English, French, German, Italian, and Russian.
Post edited by terramak at 

Davinci Estevam

Collaborator of Neverwinter Index

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